God Eater 3b5215 Resurrection Articles and News - Siliconera The secret level in the world of video game news. Mon, 10 Feb 2025 23:37:50 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 God Eater 3b5215 Resurrection Articles and News - Siliconera 32 32 163913089 God Eater Self Avatar NPC Trick Should Become a Feature 3i595w https://siliconera.sitesdebloques.org/god-eater-self-avatar-npc-trick-should-become-a-feature/?utm_source=rss&utm_medium=rss&utm_campaign=god-eater-self-avatar-npc-trick-should-become-a-feature https://siliconera.sitesdebloques.org/god-eater-self-avatar-npc-trick-should-become-a-feature/#respond <![CDATA[Kite Stenbuck]]> Mon, 17 Feb 2025 14:00:00 +0000 <![CDATA[Featured]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[PSP]]> <![CDATA[Asia]]> <![CDATA[Bandai Namco]]> <![CDATA[Europe]]> <![CDATA[God Eater]]> <![CDATA[God Eater 2: Rage Burst]]> <![CDATA[God Eater: Resurrection]]> <![CDATA[Japan]]> <![CDATA[Koei Tecmo]]> <![CDATA[North America]]> <![CDATA[Playtests]]> <![CDATA[Toukiden 2]]> <![CDATA[Toukiden Kiwami]]> https://siliconera.sitesdebloques.org/?p=1077639 <![CDATA[

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The God Eater series holds a special place in my gaming memories. As one of the more established competitors to Monster Hunter, Bandai Namco gave a more extensive focus on the characters. It also let players bring NPCs as party even in single-player sessions, which did not appear as a feature in Capcom's games prior to the 2022 release of Monster Hunter Rise: Sunbreak. However, the God Eater games released on the PSP, PS Vita, and PS4 also had a trick that allowed players to characters from the same 's saved slots as avatar NPC companions.

To put the trick into perspective, we should first learn how the avatar NPC feature came to be in a genre that thrived with multiple competitor titles around the 2010s. The Monster Hunter games have a Guild Card that records each player's activities. Players can also customize the card before sharing it with others by writing their own messages while choosing a specific pose and title. However, the cards barely serve any gameplay purposes other than recording proof that you have encountered those players in a multiplayer session.

This was where Bandai Namco tried to amp up the competition by adding a meaningful gameplay feature to the cards. In the God Eater games, exchanging these cards would not only let players see each other's records; it also actually let them select the player's avatar as an NPC party member akin to the in-game story characters.

Some of the games' players have even discovered a trick where they can characters from other save slots in the same as avatar NPC companions, which also means they can technically add their own created characters as party . Such a trick has since been known in the community as the "Self Avatar Card."

The trick was made possible by utilizing loopholes in the wireless and online features of the now-legacy consoles, although one would be required to own two copies of the same game and/or console to pull it out. While methods to execute the trick had existed as early as the release of God Eater Burst—the enhanced edition of the first series entry released for PSP in 2010, I had the most profound experiences with God Eater Resurrection and God Eater 2: Rage Burst when Bandai Namco released them for the Vita and PS4.

Sharing avatar cards from same  characters in GOD EATER 2 RAGE BURST
Screenshot by Siliconera

There were two methods possible to execute the trick in both games. The first one utilized two Vita consoles—one of them could also be a PlayStation Vita TV. And if one had purchased the game digitally, they could and access the same game on both consoles and then connect with the local Ad-Hoc mode.

The second method—and the one I actually used—involved purchasing a copy of the game for each of the PS4 and Vita. I still how I could connect to a private online room with the same simultaneously on both platforms. After successfully performing the internal exchange, I could sync the saves with the updated Self Avatar Cards via the cross-save feature. In God Eater Resurrection, that also meant I could add the franchise's anime protagonist Lenka Utsugi besides my own characters to the list of callable allies.

God Eater was not the only series in the hunting action genre to feature the Self Avatar Card trick. When Koei Tecmo launched Toukiden Kiwami around 2014-2015 and Toukiden 2 in 2016, it released both games on the PS4 and Vita. I still fondly how I could pull out the same method and have my characters appear in each other's saves.

God Eater 3, unfortunately, does not the same trick due to the lack of cross-play and cross-save between its PS4, PC, and Switch releases. Technically speaking, players of the Switch and Steam versions could have a similar experience of exchanging avatars between two respective devices. However, both platforms have more stringent checks so it would necessitate a secondary . And while there is a way on the Switch to access a single digital copy on two consoles and s, both consoles can only connect via online multiplayer, which also requires a Nintendo Switch Online subscription for each of them.

GOD EATER 2 RAGE BURST rest menu with self avatar NPC
Screenshot by Siliconera

The experience of having another self-made avatar as an NPC companion in these character-driven hunting games is different from the likes of Freedom Wars' Accessory androids or Dragon's Dogma's Pawns. In the latter games, you could create the secondary avatar right away, but they are more designed to be emotionless servants to your primary character.

The avatar NPCs can appear as callable characters with a more complete personality that can even become indistinguishable from the existing story characters if they are created elaborately enough. I actually felt more motivated to replay God Eater and Toukiden games with secondary and tertiary avatars when I had my previous character(s) appear to help me in the new playthrough.

However, looking at how stringent the check has become in more recent platforms, it becomes more crucial that generating self-made NPCs should not be the result of a cross-play trick, but rather should be implemented as an official gameplay feature. Having such a feature can help give more motivation to players who want to get immersed into the game's world but prefer playing in single-player modes, such as myself.

But I am personally hoping that the self-made avatar NPC feature can appear formally in not only a hypothetical God Eater 4 by Bandai Namco or Toukiden 3 by Koei Tecmo but also all other hunting action games, including Capcom's Monster Hunter Wilds which is starting to go all-in on NPC hunters. Imagine replaying the latter game with a newer character and you spot your first avatar coming to help after you launched the SOS Flare... How cool would that be?

Screenshots for this article were taken from the PlayStation 4 version of God Eater 2: Rage Burst. The game is also available on PlayStation Vita and PC.

The post God Eater Self Avatar NPC Trick Should Become a Feature appeared first on Siliconera.

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GOD EATER 2 RAGE BURST camp scene with self avatar NPC

The God Eater series holds a special place in my gaming memories. As one of the more established competitors to Monster Hunter, Bandai Namco gave a more extensive focus on the characters. It also let players bring NPCs as party even in single-player sessions, which did not appear as a feature in Capcom's games prior to the 2022 release of Monster Hunter Rise: Sunbreak. However, the God Eater games released on the PSP, PS Vita, and PS4 also had a trick that allowed players to characters from the same 's saved slots as avatar NPC companions.

To put the trick into perspective, we should first learn how the avatar NPC feature came to be in a genre that thrived with multiple competitor titles around the 2010s. The Monster Hunter games have a Guild Card that records each player's activities. Players can also customize the card before sharing it with others by writing their own messages while choosing a specific pose and title. However, the cards barely serve any gameplay purposes other than recording proof that you have encountered those players in a multiplayer session.

This was where Bandai Namco tried to amp up the competition by adding a meaningful gameplay feature to the cards. In the God Eater games, exchanging these cards would not only let players see each other's records; it also actually let them select the player's avatar as an NPC party member akin to the in-game story characters.

Some of the games' players have even discovered a trick where they can characters from other save slots in the same as avatar NPC companions, which also means they can technically add their own created characters as party . Such a trick has since been known in the community as the "Self Avatar Card."

The trick was made possible by utilizing loopholes in the wireless and online features of the now-legacy consoles, although one would be required to own two copies of the same game and/or console to pull it out. While methods to execute the trick had existed as early as the release of God Eater Burst—the enhanced edition of the first series entry released for PSP in 2010, I had the most profound experiences with God Eater Resurrection and God Eater 2: Rage Burst when Bandai Namco released them for the Vita and PS4.

Sharing avatar cards from same  characters in GOD EATER 2 RAGE BURST
Screenshot by Siliconera

There were two methods possible to execute the trick in both games. The first one utilized two Vita consoles—one of them could also be a PlayStation Vita TV. And if one had purchased the game digitally, they could and access the same game on both consoles and then connect with the local Ad-Hoc mode.

The second method—and the one I actually used—involved purchasing a copy of the game for each of the PS4 and Vita. I still how I could connect to a private online room with the same simultaneously on both platforms. After successfully performing the internal exchange, I could sync the saves with the updated Self Avatar Cards via the cross-save feature. In God Eater Resurrection, that also meant I could add the franchise's anime protagonist Lenka Utsugi besides my own characters to the list of callable allies.

God Eater was not the only series in the hunting action genre to feature the Self Avatar Card trick. When Koei Tecmo launched Toukiden Kiwami around 2014-2015 and Toukiden 2 in 2016, it released both games on the PS4 and Vita. I still fondly how I could pull out the same method and have my characters appear in each other's saves.

God Eater 3, unfortunately, does not the same trick due to the lack of cross-play and cross-save between its PS4, PC, and Switch releases. Technically speaking, players of the Switch and Steam versions could have a similar experience of exchanging avatars between two respective devices. However, both platforms have more stringent checks so it would necessitate a secondary . And while there is a way on the Switch to access a single digital copy on two consoles and s, both consoles can only connect via online multiplayer, which also requires a Nintendo Switch Online subscription for each of them.

GOD EATER 2 RAGE BURST rest menu with self avatar NPC
Screenshot by Siliconera

The experience of having another self-made avatar as an NPC companion in these character-driven hunting games is different from the likes of Freedom Wars' Accessory androids or Dragon's Dogma's Pawns. In the latter games, you could create the secondary avatar right away, but they are more designed to be emotionless servants to your primary character.

The avatar NPCs can appear as callable characters with a more complete personality that can even become indistinguishable from the existing story characters if they are created elaborately enough. I actually felt more motivated to replay God Eater and Toukiden games with secondary and tertiary avatars when I had my previous character(s) appear to help me in the new playthrough.

However, looking at how stringent the check has become in more recent platforms, it becomes more crucial that generating self-made NPCs should not be the result of a cross-play trick, but rather should be implemented as an official gameplay feature. Having such a feature can help give more motivation to players who want to get immersed into the game's world but prefer playing in single-player modes, such as myself.

But I am personally hoping that the self-made avatar NPC feature can appear formally in not only a hypothetical God Eater 4 by Bandai Namco or Toukiden 3 by Koei Tecmo but also all other hunting action games, including Capcom's Monster Hunter Wilds which is starting to go all-in on NPC hunters. Imagine replaying the latter game with a newer character and you spot your first avatar coming to help after you launched the SOS Flare... How cool would that be?

Screenshots for this article were taken from the PlayStation 4 version of God Eater 2: Rage Burst. The game is also available on PlayStation Vita and PC.

The post God Eater Self Avatar NPC Trick Should Become a Feature appeared first on Siliconera.

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God Eater’s The Idolmaster Collaboration Gets Its Own Trailer 2p2w26 https://siliconera.sitesdebloques.org/god-eaters-idolmaster-collaboration-gets-trailer/?utm_source=rss&utm_medium=rss&utm_campaign=god-eaters-idolmaster-collaboration-gets-trailer https://siliconera.sitesdebloques.org/god-eaters-idolmaster-collaboration-gets-trailer/#respond <![CDATA[Sato]]> Fri, 18 Nov 2016 08:00:58 +0000 <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[God Eater 2: Rage Burst]]> <![CDATA[God Eater: Resurrection]]> <![CDATA[Japan]]> https://siliconera.sitesdebloques.org/?p=601392 <![CDATA[

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We previously reported that God Eater:: Resurrection and God Eater 2: Rage Burst is collaborating with The Idolmaster in a December 1 update, and Bandai Namco has shared a closer look with a new video via Famitsu.

 

The Character Collaboration Pack from the update features not only costumes from The Idolmaster, but also dance motions and BGM. It’ll also bring Kotori Otonashi as an operator.

 

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008

007

 

God Eater: Resurrection and God Eater 2: Rage Burst are both available on PlayStation 4, PlayStation Vita, and PC.

The post God Eater’s The Idolmaster Collaboration Gets Its Own Trailer appeared first on Siliconera.

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2016-11-18_005217 We previously reported that God Eater:: Resurrection and God Eater 2: Rage Burst is collaborating with The Idolmaster in a December 1 update, and Bandai Namco has shared a closer look with a new video via Famitsu.   The Character Collaboration Pack from the update features not only costumes from The Idolmaster, but also dance motions and BGM. It’ll also bring Kotori Otonashi as an operator.   009 008 007   God Eater: Resurrection and God Eater 2: Rage Burst are both available on PlayStation 4, PlayStation Vita, and PC.

The post God Eater’s The Idolmaster Collaboration Gets Its Own Trailer appeared first on Siliconera.

]]>
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God Eater 3b5215 Resurrection And God Eater 2: Rage Burst Getting An Idolmaster Collaboration https://siliconera.sitesdebloques.org/god-eater-resurrection-god-eater-2-rage-burst-getting-idolmaster-collaboration/?utm_source=rss&utm_medium=rss&utm_campaign=god-eater-resurrection-god-eater-2-rage-burst-getting-idolmaster-collaboration https://siliconera.sitesdebloques.org/god-eater-resurrection-god-eater-2-rage-burst-getting-idolmaster-collaboration/#respond <![CDATA[Sato]]> Fri, 11 Nov 2016 12:45:39 +0000 <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[God Eater 2: Rage Burst]]> <![CDATA[God Eater: Resurrection]]> <![CDATA[Japan]]> https://siliconera.sitesdebloques.org/?p=600167 <![CDATA[

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Cw-nL3nUcAAmTWN

Bandai Namco announced that God Eater: Resurrection and God Eater 2: Rage Burst is getting an update on December 1 that will add costumes from The Idolmaster, and Kotori Otonashi as an operator. [Thanks, Hachima.]

 

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The free update will add a “Character Collaboration Pack,” featuring costumes from The Idolmaster, along with dance motions, and BGM. It’ll also allow add Kotori Otonashi as an operator, which is actually pretty perfect.

 

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God Eater: Resurrection and God Eater 2: Rage Burst are both available on PlayStation 4, PlayStation Vita, and PC.

The post God Eater: Resurrection And God Eater 2: Rage Burst Getting An Idolmaster Collaboration appeared first on Siliconera.

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Cw-nL3nUcAAmTWN Bandai Namco announced that God Eater: Resurrection and God Eater 2: Rage Burst is getting an update on December 1 that will add costumes from The Idolmaster, and Kotori Otonashi as an operator. [Thanks, Hachima.]   Cw95F34UoAAsXF7 The free update will add a “Character Collaboration Pack,” featuring costumes from The Idolmaster, along with dance motions, and BGM. It’ll also allow add Kotori Otonashi as an operator, which is actually pretty perfect.   Cw-nNb0UAAAO2SP God Eater: Resurrection and God Eater 2: Rage Burst are both available on PlayStation 4, PlayStation Vita, and PC.

The post God Eater: Resurrection And God Eater 2: Rage Burst Getting An Idolmaster Collaboration appeared first on Siliconera.

]]>
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God Eater Resurrection’s New Arc Offers Closure 2h60 https://siliconera.sitesdebloques.org/god-eater-resurrections-new-arc-offers-closure/?utm_source=rss&utm_medium=rss&utm_campaign=god-eater-resurrections-new-arc-offers-closure https://siliconera.sitesdebloques.org/god-eater-resurrections-new-arc-offers-closure/#respond <![CDATA[Jenni Lada]]> Mon, 25 Jul 2016 19:00:35 +0000 <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Europe]]> <![CDATA[God Eater: Resurrection]]> <![CDATA[USA]]> https://siliconera.sitesdebloques.org/?p=575926 <![CDATA[

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One of God Eater Resurrection’s selling points is how the game is supposed to offer more connections between the original God Eater Burst and God Eater 2: Rage Burst. But, after beating the game, I don’t really feel like it’s so much a means of connecting to the next game. Rather, the additional arc feels like it’s added to give people a chance to say goodbye. It absolutely feels like it could be paving the way to a future along the way, with the new resolution, but I felt more like I was being reassured by the last opportunity to reconnect, rather than being led into the next game.

 

Note: there are God Eater Resurrection spoilers from here on out.

In God Eater Resurrection, we meet a rather unusual character. Shio is a young woman who happens to be an Aragami. However, she looks like a human being and is capable of speaking and learning. She’s fascinated by people and, despite belonging to a race that’s supposed to be an enemy, becomes the God Eaters’ ally. Unfortunately, her unique nature also makes her a target. Her core is the key to triggering the Ark Project’s Singularity, Nova’s Devouring Apocalypse, to hopefully wipe out all Aragami on Earth and give humanity’s best a fresh start.

 

shio a

 

Originally, God Eater’s initial arc ends with Shio regaining her sense of self after the boss fight. She takes Nova to the moon, saving the world from the Singularity in the process. We never really get a proper opportunity to say goodbye to her. Though, we do get to know that, at the very end, she began to realize what humanity and life really were. She gets her answers, but we abruptly have to let her go.

 

God Eater Resurrection’s new arc takes place after the God Eater Burst arc, which means we have a nearly full party again. Lindow is back after the incident that led to an Aragami infection and development of an Aragami arm. During this additional story, Shio made an appearance here too, saving his life when a Dyaus Pita was about to kill him.

 

nova

 

The new content begins with God Eaters discovering an anomalous Bias Field. An second Nova has been born on Earth, and we get to watch it devour a Vajra and take on some of its properties after devouring its core. Soma heads to the Outer Wall to investigate and confirm its existence. Some of the Nova fragments Soma had been gathering to destroy had escaped and taken an Aragami form. It’s up to the 1st Unit to defeat it before it grows into its final form.

 

Due to Shio being connected with Nova at the end of the game, she is reborn on Earth with this new Arius Nova. This shadowy form of Shio accompanies the creature, attempting to stem its destruction with her own abilities. Due to her connection to this Aragami and her status, she doesn’t have the same corporeal form she enjoyed originally, and is more a shadow of her former self. Players need to go around, defeating Dreadnought Class Aragami the Nova has never encountered to strengthen their own God Arcs and be ready to face the Arius Nova. They run into the Shio shadow along the way, experiencing a Resonance when connecting with her.

 

shio

 

When Fenrir finally defeats this form of Nova, we’re treated to a proper goodbye. Shio materializes in a beautiful dress and complete state. While she’s not able to communicate with the team, they’re able to make promises to meet and see each other again, as well as thank her for all she’s done for them. We’re given a sense of closure in this additional arc that didn’t exist in the original break. We get a hint of a possible return, but also a more reassuring conclusion.

 

It feels like God Eater Resurrection’s new story segment acts as a bookend. We get a sense of finality here that the original didn’t offer. We get a proper goodbye before moving on to new things. It’s an opportunity I appreciated, given the time and connections we did see both our God Eater and the other NPCs make with Shio. It feels like a good place to end things and move forward on a new adventure.

 

God Eater Resurrection is immediately available for the PlayStation 4 and PlayStation Vita in North America. It will come to the PlayStation 4 and PlayStation Vita in Europe, as well as PCs worldwide, on August 30, 2016.

The post God Eater Resurrection’s New Arc Offers Closure appeared first on Siliconera.

]]>
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One of God Eater Resurrection’s selling points is how the game is supposed to offer more connections between the original God Eater Burst and God Eater 2: Rage Burst. But, after beating the game, I don’t really feel like it’s so much a means of connecting to the next game. Rather, the additional arc feels like it’s added to give people a chance to say goodbye. It absolutely feels like it could be paving the way to a future along the way, with the new resolution, but I felt more like I was being reassured by the last opportunity to reconnect, rather than being led into the next game.

 

Note: there are God Eater Resurrection spoilers from here on out.

In God Eater Resurrection, we meet a rather unusual character. Shio is a young woman who happens to be an Aragami. However, she looks like a human being and is capable of speaking and learning. She’s fascinated by people and, despite belonging to a race that’s supposed to be an enemy, becomes the God Eaters’ ally. Unfortunately, her unique nature also makes her a target. Her core is the key to triggering the Ark Project’s Singularity, Nova’s Devouring Apocalypse, to hopefully wipe out all Aragami on Earth and give humanity’s best a fresh start.

 

shio a

 

Originally, God Eater’s initial arc ends with Shio regaining her sense of self after the boss fight. She takes Nova to the moon, saving the world from the Singularity in the process. We never really get a proper opportunity to say goodbye to her. Though, we do get to know that, at the very end, she began to realize what humanity and life really were. She gets her answers, but we abruptly have to let her go.

 

God Eater Resurrection’s new arc takes place after the God Eater Burst arc, which means we have a nearly full party again. Lindow is back after the incident that led to an Aragami infection and development of an Aragami arm. During this additional story, Shio made an appearance here too, saving his life when a Dyaus Pita was about to kill him.

 

nova

 

The new content begins with God Eaters discovering an anomalous Bias Field. An second Nova has been born on Earth, and we get to watch it devour a Vajra and take on some of its properties after devouring its core. Soma heads to the Outer Wall to investigate and confirm its existence. Some of the Nova fragments Soma had been gathering to destroy had escaped and taken an Aragami form. It’s up to the 1st Unit to defeat it before it grows into its final form.

 

Due to Shio being connected with Nova at the end of the game, she is reborn on Earth with this new Arius Nova. This shadowy form of Shio accompanies the creature, attempting to stem its destruction with her own abilities. Due to her connection to this Aragami and her status, she doesn’t have the same corporeal form she enjoyed originally, and is more a shadow of her former self. Players need to go around, defeating Dreadnought Class Aragami the Nova has never encountered to strengthen their own God Arcs and be ready to face the Arius Nova. They run into the Shio shadow along the way, experiencing a Resonance when connecting with her.

 

shio

 

When Fenrir finally defeats this form of Nova, we’re treated to a proper goodbye. Shio materializes in a beautiful dress and complete state. While she’s not able to communicate with the team, they’re able to make promises to meet and see each other again, as well as thank her for all she’s done for them. We’re given a sense of closure in this additional arc that didn’t exist in the original break. We get a hint of a possible return, but also a more reassuring conclusion.

 

It feels like God Eater Resurrection’s new story segment acts as a bookend. We get a sense of finality here that the original didn’t offer. We get a proper goodbye before moving on to new things. It’s an opportunity I appreciated, given the time and connections we did see both our God Eater and the other NPCs make with Shio. It feels like a good place to end things and move forward on a new adventure.

 

God Eater Resurrection is immediately available for the PlayStation 4 and PlayStation Vita in North America. It will come to the PlayStation 4 and PlayStation Vita in Europe, as well as PCs worldwide, on August 30, 2016.

The post God Eater Resurrection’s New Arc Offers Closure appeared first on Siliconera.

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God Eater Resurrection’s Multiplayer Lets You Do Everything With A Friend a1r38 https://siliconera.sitesdebloques.org/god-eater-resurrections-multiplayer-lets-everything-friend/?utm_source=rss&utm_medium=rss&utm_campaign=god-eater-resurrections-multiplayer-lets-everything-friend https://siliconera.sitesdebloques.org/god-eater-resurrections-multiplayer-lets-everything-friend/#respond <![CDATA[Jenni Lada]]> Wed, 20 Jul 2016 19:00:15 +0000 <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Europe]]> <![CDATA[God Eater: Resurrection]]> <![CDATA[USA]]> https://siliconera.sitesdebloques.org/?p=575916 <![CDATA[

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god eater resurrection a

God Eater Resurrection is the sort of game that encourages cooperation. After all, even a solo run will see you teaming up with virtual allies to attack Aragami. But, it’s particularly notable for also allowing you to go through the entire game with someone else, if you so choose. You can work with other players if you like, instead of relying on the computer to keep up.

 

What’s nice about God Eater Resurrection is the ability to call in others for assistance. You use the same slot, so any progression made with a friend will be maintained when you’re going it alone, and vice versa. You’ll go through the story segments of the lowest rank character. So if you follow the story, their next story mission will be your group’s next one. This means it’s best if everyone is at or beyond that person’s progress to participate, so you may want to coordinate with people you know to try and keep from repeating experiences you’ve already had. 

 

But, if you do work decide to help people who are at a lower rank than you, it’s possible to avoid those story segments. If all people participating in the multiplayer session choose to skip a cutscene, it can be ed over. It’s essentially a means of easily and efficiently coming together to beat every mission. Especially since you can always back and view unlocked cutscenes later in your room.

 

god eater resurrection c

 

I noticed God Eater Resurrection can also be rather forgiving. My internet signal was rather weak this weekend, due to factors beyond my control. Instead of immediately booting me from a match on Saturday, the game allowed me to try and re the mission. It was considerate, since I’ve encountered other games that were more intolerant and would boot people the second connections stumbled. This isn’t to say you can’t be kicked, but that you could get a chance to make a comeback.

 

This accommodating nature applies to party creation as well. You’re able to fill a God Eater Resurrection multiplayer party with real players or AI NPCs. If you can’t get enough people prior to mission selection, you can pull characters like Lindow and Alisa to aid your team. Just make sure you don’t resort to virtual companions too quickly. Once you close a room and start to decide on a mission, you can’t let anymore people in. Even if there is space, others are locked out once mission selection begins.

 

I’d recommend being adaptive as well. It’s a good idea to adjust your loadout before engaging in any online interactions. Namely, adjust your guns and bullets. Shotguns have a chance of friendly fire, and you don’t want to hit people who are there to help you. Those are guns best left for offline play, since it doesn’t matter if you hit virtual opponents. You should also adjust your bullet recipes, to make sure you aren’t unintentionally hitting people on your side with an area of effect attack. Go in, make sure “misses allies” is attached to ones with a bomb attack. Best to be sure you won’t unintentionally sabotage a mission.

 

It really feels like God Eater Resurrection is a game that works with you to meet your needs. You could absolutely beat it on your own. There’s no doubt in my mind that it’s possible, even though I turned to a friend to help me get through my last five story missions. But, it’s equally possible to go through the entire experience with someone else, always knowing you can rely on another actual person to help make the best possible decisions when defeating Aragami. It’s quite a comfortable thing and helps ensure you have the exact experience you want with the game.

 

God Eater Resurrection is immediately available for the PlayStation 4 and PlayStation Vita in North America. It will come to the PlayStation 4 and PlayStation Vita in Europe, as well as PCs worldwide, on August 30, 2016.

The post God Eater Resurrection’s Multiplayer Lets You Do Everything With A Friend appeared first on Siliconera.

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<![CDATA[

Siliconera Header Logo

god eater resurrection a

God Eater Resurrection is the sort of game that encourages cooperation. After all, even a solo run will see you teaming up with virtual allies to attack Aragami. But, it’s particularly notable for also allowing you to go through the entire game with someone else, if you so choose. You can work with other players if you like, instead of relying on the computer to keep up.

 

What’s nice about God Eater Resurrection is the ability to call in others for assistance. You use the same slot, so any progression made with a friend will be maintained when you’re going it alone, and vice versa. You’ll go through the story segments of the lowest rank character. So if you follow the story, their next story mission will be your group’s next one. This means it’s best if everyone is at or beyond that person’s progress to participate, so you may want to coordinate with people you know to try and keep from repeating experiences you’ve already had. 

 

But, if you do work decide to help people who are at a lower rank than you, it’s possible to avoid those story segments. If all people participating in the multiplayer session choose to skip a cutscene, it can be ed over. It’s essentially a means of easily and efficiently coming together to beat every mission. Especially since you can always back and view unlocked cutscenes later in your room.

 

god eater resurrection c

 

I noticed God Eater Resurrection can also be rather forgiving. My internet signal was rather weak this weekend, due to factors beyond my control. Instead of immediately booting me from a match on Saturday, the game allowed me to try and re the mission. It was considerate, since I’ve encountered other games that were more intolerant and would boot people the second connections stumbled. This isn’t to say you can’t be kicked, but that you could get a chance to make a comeback.

 

This accommodating nature applies to party creation as well. You’re able to fill a God Eater Resurrection multiplayer party with real players or AI NPCs. If you can’t get enough people prior to mission selection, you can pull characters like Lindow and Alisa to aid your team. Just make sure you don’t resort to virtual companions too quickly. Once you close a room and start to decide on a mission, you can’t let anymore people in. Even if there is space, others are locked out once mission selection begins.

 

I’d recommend being adaptive as well. It’s a good idea to adjust your loadout before engaging in any online interactions. Namely, adjust your guns and bullets. Shotguns have a chance of friendly fire, and you don’t want to hit people who are there to help you. Those are guns best left for offline play, since it doesn’t matter if you hit virtual opponents. You should also adjust your bullet recipes, to make sure you aren’t unintentionally hitting people on your side with an area of effect attack. Go in, make sure “misses allies” is attached to ones with a bomb attack. Best to be sure you won’t unintentionally sabotage a mission.

 

It really feels like God Eater Resurrection is a game that works with you to meet your needs. You could absolutely beat it on your own. There’s no doubt in my mind that it’s possible, even though I turned to a friend to help me get through my last five story missions. But, it’s equally possible to go through the entire experience with someone else, always knowing you can rely on another actual person to help make the best possible decisions when defeating Aragami. It’s quite a comfortable thing and helps ensure you have the exact experience you want with the game.

 

God Eater Resurrection is immediately available for the PlayStation 4 and PlayStation Vita in North America. It will come to the PlayStation 4 and PlayStation Vita in Europe, as well as PCs worldwide, on August 30, 2016.

The post God Eater Resurrection’s Multiplayer Lets You Do Everything With A Friend appeared first on Siliconera.

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God Eater Resurrection’s Bullet Editor May Baffle You 1l4m1r https://siliconera.sitesdebloques.org/god-eater-resurrections-bullet-editor-may-baffle/?utm_source=rss&utm_medium=rss&utm_campaign=god-eater-resurrections-bullet-editor-may-baffle https://siliconera.sitesdebloques.org/god-eater-resurrections-bullet-editor-may-baffle/#respond <![CDATA[Jenni Lada]]> Fri, 15 Jul 2016 20:30:23 +0000 <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Europe]]> <![CDATA[God Eater: Resurrection]]> <![CDATA[USA]]> https://siliconera.sitesdebloques.org/?p=574746 <![CDATA[

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God Eater allows people to customize their loadout and equipment. This gets especially intricate when it comes to guns, as you’re able to customize bullets. Note that this isn’t actually crafting and determining what they’re made of. Rather, you’re able to edit the properties and behaviors of the bullets that you’ll use in your favorite guns. While God Eater Resurrection gets major points for letting you get into such intricacies immediately, it doesn’t do a very good job of actually introducing you to the art of bullet modding.

 

To start, there’s really no bullet editing tutorial in God Eater Resurrection. If you head to a Terminal to check your mail, you’ll find plenty of documents describing the different types of bullets you can create and use with your guns. There are no example recipes, however. Seeing such walls of text is, quite frankly, intimidating. Especially since the God Eater Burst recipes don’t exactly work anymore. While you can try and piece them together, the modules you might be familiar with could need to be unlocked by playing through the story. 

 

Since this is a rather complicated area of the game, I recommend beginning with an Assault Gun. It has no restrictions, unlike the Blast Gun that needs bomb and radial ammunition and Sniper Guns that require laser bullets. This way, you can experiment with any bullets you like in the test, then perhaps switch to a more specialized gun once you find a type of ammunition you prefer.

 guns god eat

 

Once you have an Assault Gun equipped, you need to hunt down God Eater Resurrection’s bullet editor. Find a Terminal and look at your Loadout. You’ll be able to check your bullets from there. Once you do, press the triangle button. You’ll then be able to adjust each of your bullets, asg them names and, depending on the bullet, adjusting the modules. For example, an assault bullet only gets six modules. that for each module added, it’ll do 10% less damage than the one before. So, the first one will deal 100% damage, but an assault bullet with all six modules will do 100% on the first hit, then 90% damage, followed by 80%, 70%, 60%, and 50% damage.

 

Now, when you go to look at a mod to apply to a bullet’s slot, you’re going to see a number of elements. There will be elemental, non-elemental, status, and healing bullet options. So, you could see Blaze, Divine, Freeze, Heal, and Poison modules in your list. You’ll also see a size, which can be SS, S, M, L, and LL. These correspond to cost, size, and strength. SS is smallest and has the lowest cost and damage, LL is the most expensive and has the highest cost and damage. Generally speaking, it’s best to stick with one element and maintain it for each module. These modules will specify their range, so you’ll know how close you’ll need to be, and some may also have homing abilities, turn off friendly fire, become more powerful the longer it takes for them to hit, or even deal critical damage at specific distances.

 

There’s also trajectory and control to take into . You can adjust the degree at which a bullet is shot out. In some situations, it’s possible to have it hitting at multiple angles to ensure better coverage. This is pretty advanced stuff, and more able bullet creators will be able to have lasers hitting from multiple directions, to be sure an attack hits. You may want to use a less costly Deco module to get a control bullet in place to arrange a more powerful and costly attack on a subsequent hit. Like, say, a LL Deco-Shot straight behind you, then have a control to aim a sniper bullet at an enemy that gains power with distance from the firing point. You could also have a shot aim straight up into the air, to target aerial enemies. Or, someone with more skill could find a way to send a bomb careening into the ground for an area attack.

 

god eat shoot 

 

Timing matters too. Bullets can conflict if you keep adding on new modules and setting them to fire with or at the same time as the previous one. Instead, you need to adjust the timing. You can work on delays, setting them to go a certain amount of time after a previous module. It’s also possible to have one take effect when another hits. Paying attention to whether or not a shot can connect to another for a compound effect will let you know whether you should or shouldn’t try to put together some sort of chain.

 

You may want to also try for a knockback and stagger on your bullets. This is a technique that’s been around since God Eater Burst. It will result in a temporary staggering after making a shot, which will make you very, very briefly invincible, reduces the Trigger Happy Skill’s stamina cost, and lets you shoot off bullets a little faster. You use the last two module slots to put in a S Deco-Shot: rotate right, tight 120 degrees with a M Orb: Stop/Normal chained to it. I attach it to my recipes out of habit.

 

Most importantly, preview your bullets. I can not stress this enough. There is a testing range that lets you see how good or bad your recipe works. You can check for conflicts, see if it’s performing the way you’d like, and get an idea of what kind of damage it’ll do. Even with my ittedly poor crafting skills, I found myself going through quite a bit of trial and error to work things out. Since this is a very intricate process, most of my ideas didn’t pan out, but at least I know I gave it a go.

 

As you can tell from all this, building bullets in God Eater Resurrection is hard work. It doesn’t come easy to some people. (I’m one of them.) I’m not very good at cobbling together recipes, but here are some very basic Blaze, Freeze, Divine, and Heal shots I’ve put together. Again, I’m prefacing this by saying I’m not one of those intricate creators who can put together a bullet that does 3,000 damage or curves around to hit special spots on an enemy. These are rudimentary recipes to build off of and tide you over until someone who’s actually good at it can come up with some awesome recipes to save us all.

 

GOD EATER RESURRECTION_20160712221055 GOD EATER RESURRECTION_20160712221103 GOD EATER RESURRECTION_20160712220317 GOD EATER RESURRECTION_20160712212522GOD EATER RESURRECTION_20160712222820 

 

God Eater Resurrection is immediately available for the PlayStation 4 and PlayStation Vita in North America. It will come to the PlayStation 4 and PlayStation Vita in Europe, as well as PCs worldwide, on August 30, 2016.

The post God Eater Resurrection’s Bullet Editor May Baffle You appeared first on Siliconera.

]]>
<![CDATA[

Siliconera Header Logo

GOD EATER RESURRECTION_20160710202459

God Eater allows people to customize their loadout and equipment. This gets especially intricate when it comes to guns, as you’re able to customize bullets. Note that this isn’t actually crafting and determining what they’re made of. Rather, you’re able to edit the properties and behaviors of the bullets that you’ll use in your favorite guns. While God Eater Resurrection gets major points for letting you get into such intricacies immediately, it doesn’t do a very good job of actually introducing you to the art of bullet modding.

 

To start, there’s really no bullet editing tutorial in God Eater Resurrection. If you head to a Terminal to check your mail, you’ll find plenty of documents describing the different types of bullets you can create and use with your guns. There are no example recipes, however. Seeing such walls of text is, quite frankly, intimidating. Especially since the God Eater Burst recipes don’t exactly work anymore. While you can try and piece them together, the modules you might be familiar with could need to be unlocked by playing through the story. 

 

Since this is a rather complicated area of the game, I recommend beginning with an Assault Gun. It has no restrictions, unlike the Blast Gun that needs bomb and radial ammunition and Sniper Guns that require laser bullets. This way, you can experiment with any bullets you like in the test, then perhaps switch to a more specialized gun once you find a type of ammunition you prefer.

 guns god eat

 

Once you have an Assault Gun equipped, you need to hunt down God Eater Resurrection’s bullet editor. Find a Terminal and look at your Loadout. You’ll be able to check your bullets from there. Once you do, press the triangle button. You’ll then be able to adjust each of your bullets, asg them names and, depending on the bullet, adjusting the modules. For example, an assault bullet only gets six modules. that for each module added, it’ll do 10% less damage than the one before. So, the first one will deal 100% damage, but an assault bullet with all six modules will do 100% on the first hit, then 90% damage, followed by 80%, 70%, 60%, and 50% damage.

 

Now, when you go to look at a mod to apply to a bullet’s slot, you’re going to see a number of elements. There will be elemental, non-elemental, status, and healing bullet options. So, you could see Blaze, Divine, Freeze, Heal, and Poison modules in your list. You’ll also see a size, which can be SS, S, M, L, and LL. These correspond to cost, size, and strength. SS is smallest and has the lowest cost and damage, LL is the most expensive and has the highest cost and damage. Generally speaking, it’s best to stick with one element and maintain it for each module. These modules will specify their range, so you’ll know how close you’ll need to be, and some may also have homing abilities, turn off friendly fire, become more powerful the longer it takes for them to hit, or even deal critical damage at specific distances.

 

There’s also trajectory and control to take into . You can adjust the degree at which a bullet is shot out. In some situations, it’s possible to have it hitting at multiple angles to ensure better coverage. This is pretty advanced stuff, and more able bullet creators will be able to have lasers hitting from multiple directions, to be sure an attack hits. You may want to use a less costly Deco module to get a control bullet in place to arrange a more powerful and costly attack on a subsequent hit. Like, say, a LL Deco-Shot straight behind you, then have a control to aim a sniper bullet at an enemy that gains power with distance from the firing point. You could also have a shot aim straight up into the air, to target aerial enemies. Or, someone with more skill could find a way to send a bomb careening into the ground for an area attack.

 

god eat shoot 

 

Timing matters too. Bullets can conflict if you keep adding on new modules and setting them to fire with or at the same time as the previous one. Instead, you need to adjust the timing. You can work on delays, setting them to go a certain amount of time after a previous module. It’s also possible to have one take effect when another hits. Paying attention to whether or not a shot can connect to another for a compound effect will let you know whether you should or shouldn’t try to put together some sort of chain.

 

You may want to also try for a knockback and stagger on your bullets. This is a technique that’s been around since God Eater Burst. It will result in a temporary staggering after making a shot, which will make you very, very briefly invincible, reduces the Trigger Happy Skill’s stamina cost, and lets you shoot off bullets a little faster. You use the last two module slots to put in a S Deco-Shot: rotate right, tight 120 degrees with a M Orb: Stop/Normal chained to it. I attach it to my recipes out of habit.

 

Most importantly, preview your bullets. I can not stress this enough. There is a testing range that lets you see how good or bad your recipe works. You can check for conflicts, see if it’s performing the way you’d like, and get an idea of what kind of damage it’ll do. Even with my ittedly poor crafting skills, I found myself going through quite a bit of trial and error to work things out. Since this is a very intricate process, most of my ideas didn’t pan out, but at least I know I gave it a go.

 

As you can tell from all this, building bullets in God Eater Resurrection is hard work. It doesn’t come easy to some people. (I’m one of them.) I’m not very good at cobbling together recipes, but here are some very basic Blaze, Freeze, Divine, and Heal shots I’ve put together. Again, I’m prefacing this by saying I’m not one of those intricate creators who can put together a bullet that does 3,000 damage or curves around to hit special spots on an enemy. These are rudimentary recipes to build off of and tide you over until someone who’s actually good at it can come up with some awesome recipes to save us all.

 

GOD EATER RESURRECTION_20160712221055 GOD EATER RESURRECTION_20160712221103 GOD EATER RESURRECTION_20160712220317 GOD EATER RESURRECTION_20160712212522GOD EATER RESURRECTION_20160712222820 

 

God Eater Resurrection is immediately available for the PlayStation 4 and PlayStation Vita in North America. It will come to the PlayStation 4 and PlayStation Vita in Europe, as well as PCs worldwide, on August 30, 2016.

The post God Eater Resurrection’s Bullet Editor May Baffle You appeared first on Siliconera.

]]>
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Buddy Up In God Eater Resurrection 6m3sg https://siliconera.sitesdebloques.org/buddy-god-eater-resurrection/?utm_source=rss&utm_medium=rss&utm_campaign=buddy-god-eater-resurrection https://siliconera.sitesdebloques.org/buddy-god-eater-resurrection/#respond <![CDATA[Jenni Lada]]> Wed, 13 Jul 2016 20:30:18 +0000 <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Europe]]> <![CDATA[God Eater: Resurrection]]> <![CDATA[USA]]> https://siliconera.sitesdebloques.org/?p=574686 <![CDATA[

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GOD EATER RESURRECTION_20160710202822

God Eater Resurrection is, like many of the hunting games out there, a social experience. People can go online and interact with people around the world, taking out Aragami and experiencing the story together. But, like Toukiden, it also gives people a chance to get closer to the virtual characters they’ll work with throughout the game. There’s an opportunity to bond with the other God Eaters, getting extra scenes or skills as a reward for your efforts.

 

Fortunately, you don’t have to go too far to get people on your team. God Eater Resurrection does a pretty great job of bringing extra party into the fold as you go. Lindow, Sakuya, and Soma take you through your very first missions. Kota’s s the Far East branch at the same time as you do. Alisa is introduced as the story progresses. Annette and Frederico don’t get fancy introductions, but they’re available as party from the start. Other generic sub characters, like Kanon, eventually show up. Your ranks start to swell after a while, offering quite a bit of variety to anyone wondering what kind of party to throw for some unsuspecting Aragami.

 

All of these characters, even the more minor ones, have special events you can see after battles. If you go through a mission with a character and are presented with an option to use one of their three star Ability Cards, you will get to see a special scene with that character. Think of this as a reward for taking that character out with you on enough missions and using their cards. (Tsubaki fans will especially want to earn her two events.) Make sure you pay attention, because when I checked the Terminal, I didn’t see an option to rewatch some of these scenes I’d already unlocked with characters.

 

GOD EATER RESURRECTION_20160710201252

 

There’s a trick to getting these Ability Card events in God Eater Resurrection. First, you must level up the Ability Card. When going through a mission, you might randomly get an opportunity to bring up a card that offers a perk. Using it more will take it from one to three stars. Once it is at three stars, you have to take that character on a either a free mission or a story mission you’re already repeating. You won’t get an opportunity to see a character-related event after beating a story mission. The story segment takes priority. You might randomly get a chance to get to know that character better.

 

While you may eventually want to take everyone along so you can enjoy the magic that is friendship, it can be better for you to focus on particular parties. Characters have different skills tied to them. For example, NPCs have unique ive bonuses that can aid you, even though they aren’t at your side in an actual battle. When you buy your upgrades, you can see what abilities each one has. I’m a big fan of Kota, despite his voice, because he has a skill that increases the number of consumable items you can find. If you don’t care for him, Licca has the same skill. Once you get to the point where Ren shows up, you can get Rare Arc Up with him.

 

Also, you’ll start to see the characters you work with more getting better personal abilities. Call me silly, but I always liked Kanon as a healer in God Eater Burst and God Eater Resurrection. However, once Sakuya learned her Healing Beam Personal Abilities, she became a much better fit for my team. She’d focus more on attacking and only heal when absolutely necessary, which left me a little worried sometimes, but she ended up being more solid for me. Granted, this could change for everyone. Each person will have their favorite characters, and some might even prefer to bring Alisa for their fighting and recovery needs. Again, this takes time. It’s only as characters grow and the game progresses that more Personal Abilities will become available. Keep an eye on them.

 

GOD EATER RESURRECTION_20160710201943

 

Of course, you’ll also develop a favorite team, and that’s fine. For my team, I like to have Lindow, either Sakuya or Kanon, and either Soma or Annette along. Lindow’s there because he’s fast, strong, and my favorite character. I switch between Sakuya and Kanon, based on the situation. Sakuya’s more likely to be in my group on critical story missions, because I feel like she’s more effective there and restores more health than Kanon, but Kanon is my go-to for ordinary missions due to the more frequent rate of healing. The last slot is honestly my filler space. Sometimes I feel like Annette spams burst a bit, which makes her a fun ally, but I also think Soma is a strong ally who I can count on to deliver major damage whenever I play.

 

One thing I will say about God Eater Resurrection is that I’m very impressed with the AI. Lindow and Soma offer just the right amount of offensive backup. Kanon seems like she’s almost constantly healing, which works well when you need it. Sakuya feels a bit more prudent about it, as I’ll notice her coming through right when I need it on those more treacherous missions. It’s a relief, since you can’t always hop online and count on an actual other person to help you through a rough patch. Though, I do always prefer real people once I get to missions ranked 10 or higher.

 

There are a lot of interesting characters in God Eater Resurrection. The event scenes and personal abilities make you want to try using each one, so you can see how effective they might be in battle or affecting their storylines could be. What makes it all even better is that the characters are so cool and competent that putting the effort in to learn more about them and see what their skills bring to a battle doesn’t feel like a chore. There’s a good balance here that God Eaters will appreciate.

 

God Eater Resurrection is immediately available for the PlayStation 4 and PlayStation Vita in North America. It will come to the PlayStation 4 and PlayStation Vita in Europe, as well as PCs worldwide, on August 30, 2016.

The post Buddy Up In God Eater Resurrection appeared first on Siliconera.

]]>
<![CDATA[

Siliconera Header Logo

GOD EATER RESURRECTION_20160710202822

God Eater Resurrection is, like many of the hunting games out there, a social experience. People can go online and interact with people around the world, taking out Aragami and experiencing the story together. But, like Toukiden, it also gives people a chance to get closer to the virtual characters they’ll work with throughout the game. There’s an opportunity to bond with the other God Eaters, getting extra scenes or skills as a reward for your efforts.

 

Fortunately, you don’t have to go too far to get people on your team. God Eater Resurrection does a pretty great job of bringing extra party into the fold as you go. Lindow, Sakuya, and Soma take you through your very first missions. Kota’s s the Far East branch at the same time as you do. Alisa is introduced as the story progresses. Annette and Frederico don’t get fancy introductions, but they’re available as party from the start. Other generic sub characters, like Kanon, eventually show up. Your ranks start to swell after a while, offering quite a bit of variety to anyone wondering what kind of party to throw for some unsuspecting Aragami.

 

All of these characters, even the more minor ones, have special events you can see after battles. If you go through a mission with a character and are presented with an option to use one of their three star Ability Cards, you will get to see a special scene with that character. Think of this as a reward for taking that character out with you on enough missions and using their cards. (Tsubaki fans will especially want to earn her two events.) Make sure you pay attention, because when I checked the Terminal, I didn’t see an option to rewatch some of these scenes I’d already unlocked with characters.

 

GOD EATER RESURRECTION_20160710201252

 

There’s a trick to getting these Ability Card events in God Eater Resurrection. First, you must level up the Ability Card. When going through a mission, you might randomly get an opportunity to bring up a card that offers a perk. Using it more will take it from one to three stars. Once it is at three stars, you have to take that character on a either a free mission or a story mission you’re already repeating. You won’t get an opportunity to see a character-related event after beating a story mission. The story segment takes priority. You might randomly get a chance to get to know that character better.

 

While you may eventually want to take everyone along so you can enjoy the magic that is friendship, it can be better for you to focus on particular parties. Characters have different skills tied to them. For example, NPCs have unique ive bonuses that can aid you, even though they aren’t at your side in an actual battle. When you buy your upgrades, you can see what abilities each one has. I’m a big fan of Kota, despite his voice, because he has a skill that increases the number of consumable items you can find. If you don’t care for him, Licca has the same skill. Once you get to the point where Ren shows up, you can get Rare Arc Up with him.

 

Also, you’ll start to see the characters you work with more getting better personal abilities. Call me silly, but I always liked Kanon as a healer in God Eater Burst and God Eater Resurrection. However, once Sakuya learned her Healing Beam Personal Abilities, she became a much better fit for my team. She’d focus more on attacking and only heal when absolutely necessary, which left me a little worried sometimes, but she ended up being more solid for me. Granted, this could change for everyone. Each person will have their favorite characters, and some might even prefer to bring Alisa for their fighting and recovery needs. Again, this takes time. It’s only as characters grow and the game progresses that more Personal Abilities will become available. Keep an eye on them.

 

GOD EATER RESURRECTION_20160710201943

 

Of course, you’ll also develop a favorite team, and that’s fine. For my team, I like to have Lindow, either Sakuya or Kanon, and either Soma or Annette along. Lindow’s there because he’s fast, strong, and my favorite character. I switch between Sakuya and Kanon, based on the situation. Sakuya’s more likely to be in my group on critical story missions, because I feel like she’s more effective there and restores more health than Kanon, but Kanon is my go-to for ordinary missions due to the more frequent rate of healing. The last slot is honestly my filler space. Sometimes I feel like Annette spams burst a bit, which makes her a fun ally, but I also think Soma is a strong ally who I can count on to deliver major damage whenever I play.

 

One thing I will say about God Eater Resurrection is that I’m very impressed with the AI. Lindow and Soma offer just the right amount of offensive backup. Kanon seems like she’s almost constantly healing, which works well when you need it. Sakuya feels a bit more prudent about it, as I’ll notice her coming through right when I need it on those more treacherous missions. It’s a relief, since you can’t always hop online and count on an actual other person to help you through a rough patch. Though, I do always prefer real people once I get to missions ranked 10 or higher.

 

There are a lot of interesting characters in God Eater Resurrection. The event scenes and personal abilities make you want to try using each one, so you can see how effective they might be in battle or affecting their storylines could be. What makes it all even better is that the characters are so cool and competent that putting the effort in to learn more about them and see what their skills bring to a battle doesn’t feel like a chore. There’s a good balance here that God Eaters will appreciate.

 

God Eater Resurrection is immediately available for the PlayStation 4 and PlayStation Vita in North America. It will come to the PlayStation 4 and PlayStation Vita in Europe, as well as PCs worldwide, on August 30, 2016.

The post Buddy Up In God Eater Resurrection appeared first on Siliconera.

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God Eater Resurrection’s Updates Put It On Equal Footing With God Eater 2 3xh48 Rage Burst https://siliconera.sitesdebloques.org/god-eater-resurrections-updates-put-equal-footing-god-eater-2-rage-burst/?utm_source=rss&utm_medium=rss&utm_campaign=god-eater-resurrections-updates-put-equal-footing-god-eater-2-rage-burst https://siliconera.sitesdebloques.org/god-eater-resurrections-updates-put-equal-footing-god-eater-2-rage-burst/#respond <![CDATA[Jenni Lada]]> Mon, 11 Jul 2016 20:30:24 +0000 <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Europe]]> <![CDATA[God Eater: Resurrection]]> <![CDATA[USA]]> https://siliconera.sitesdebloques.org/?p=574273 <![CDATA[

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GER_Battle1

 

When sequels are released in series like God Eater, players can expect a more varied experience. Developers have had a chance to learn from and see what has or hasn’t worked and expand upon the world. They’re able to give you new tools to use, abilities to take advantage of, and creatures to hunt. God Eater Resurrection is an enhanced remake of God Eater Burst, which in and of itself was an expanded version of the first God Eater. With the new elements added into this installment, we’re getting a game that ties in more directly with God Eater 2: Rage Burst, which we’ll see in a month.

 

Before we get into what’s new for God Eater Resurrection and how it helps the story, let me start by going over how the original God Eater Burst improved the first game. Trust me, it helps you make sense of things and appreciate just how much the first God Eater has changed over the years. It offers an expansion that allows us to learn more about God Arcs, Lindow, and the Hannibal Aragami. It also gives people more to do, as there were 45 missions initially going up to Rank 6 in the first game and 75 going up to Rank 10 in the revision. Gameplay was rebalanced, to make guns and melee weapons more equal. The bullet editor was better too, since you had more creation options and could check damage status when testing bullets. And, of course, there were more equipment options. So already, the first revision did a lot to make the game a better lead in to God Eater 2.

With God Eater Resurrection, we’re getting a game that does its best to make what’s old feel new again. God Eater 2: Rage Burst is an update to God Eater 2, which would have made the first game feel even more dated otherwise. The first thing this entry does to put it more on par with its contemporary is make sure your loadouts and weapons feel the same. This leads into the sequel, it only make sense for them to offer the same kinds of equipment. So, instead of only offering us an Assault Gun, Blast Gun, Buster Blade, Long Blade, Short Blade, and Sniper Gun, God Eater Resurrection makes sure we have every weapon we could use in the expanded sequel. The Boost Hammer, Charge Spear, Shotgun, and Variant Scythe are all also included. It feels natural, because it is natural. Especially since you can also choose which skills you equip to your weapons, instead of just going with whatever’s already assigned or tied to it.

 

GER_Event1

 

The same goes for Aragami itself. AI is adjusted and revised between games. To maintain a sense of consistency, the enemies will feel more like they do in God Eater 2 and God Eater 2: Rage Burst. This means we’re going to see new attacks that didn’t exist in previous games. Now, seeing as how I haven’t actually played God Eater 2: Rage Burst yet, I can’t go giving specific examples. But it’s something more that people will notice once they get to the sequel. It’ll be a moment of realization. I can already see, after facing Blitz Hannibal in God Eater Resurrection, some things I might want to do when fighting him again in God Eater 2: Rage Burst. I can also say the newly added creatures, in particular Dyaus Pita, have their own something special that makes them shine. In the case of the aforementioned Dyaus Pita, it’s how its attack patterns are constantly changing throughout the assault, meaning you’ll need to be aware at what “stage” of the fight you’re in.

 

As for the Devour function, God Eater Resurrection’s Predator Style of it feels like it’s designed to help take your battle style into consideration. You can determine which sort of Devour you’d like to use to consume an Aragami, asg Control Unit abilities to them to boost your own or your allies attack, defense, or other stats for the burst gauge. You can press the triangle on the ground for a standard Charge attack, a quicker Devour with the right trigger and triangle, or jump in the air and press the right trigger and triangle for a mid-air Devour. While you start with one Charge and Quick Devour, other Predator Styles unlock after you go through missions and reach certain objectives in battle. It makes you feel like a real and capable hunter, which you should be by the time you get into God Eater 2: Rage Burst.

 

Most important is the final tie-in that makes the transition even easier. Every part of God Eater Resurrection is focused on cohesion. Everything meshes together. So, after you complete the “Burst” section of God Eater Resurrection, an additional story helps pull it even closer to God Eater 2: Rage Burst. While the God Eater Burst storyline helped us understand more about God Eaters, God Arcs, and Lindow, God Eater Resurrection shows how one game leads to the other.

 

GER_Battle2

 

Everything about God Eater Resurrection is about preparing people to not only hunt Aragami within the game, but to know that they’ll be able to expect a certain level of consistency and quality in the series. What you see and experience here will meet the same standards as God Eater 2: Rage Burst. It’s a great lead in to the next game and the adjustments mean it really is the best version of God Eater it can be. 

God Eater Resurrection is immediately available for the PlayStation 4 and PlayStation Vita in North America. It will be released on the PlayStation 4 and PlayStation Vita in Europe and on PCs worldwide on August 30, 2016.

The post God Eater Resurrection’s Updates Put It On Equal Footing With God Eater 2: Rage Burst appeared first on Siliconera.

]]>
<![CDATA[

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GER_Battle1

 

When sequels are released in series like God Eater, players can expect a more varied experience. Developers have had a chance to learn from and see what has or hasn’t worked and expand upon the world. They’re able to give you new tools to use, abilities to take advantage of, and creatures to hunt. God Eater Resurrection is an enhanced remake of God Eater Burst, which in and of itself was an expanded version of the first God Eater. With the new elements added into this installment, we’re getting a game that ties in more directly with God Eater 2: Rage Burst, which we’ll see in a month.

 

Before we get into what’s new for God Eater Resurrection and how it helps the story, let me start by going over how the original God Eater Burst improved the first game. Trust me, it helps you make sense of things and appreciate just how much the first God Eater has changed over the years. It offers an expansion that allows us to learn more about God Arcs, Lindow, and the Hannibal Aragami. It also gives people more to do, as there were 45 missions initially going up to Rank 6 in the first game and 75 going up to Rank 10 in the revision. Gameplay was rebalanced, to make guns and melee weapons more equal. The bullet editor was better too, since you had more creation options and could check damage status when testing bullets. And, of course, there were more equipment options. So already, the first revision did a lot to make the game a better lead in to God Eater 2.

With God Eater Resurrection, we’re getting a game that does its best to make what’s old feel new again. God Eater 2: Rage Burst is an update to God Eater 2, which would have made the first game feel even more dated otherwise. The first thing this entry does to put it more on par with its contemporary is make sure your loadouts and weapons feel the same. This leads into the sequel, it only make sense for them to offer the same kinds of equipment. So, instead of only offering us an Assault Gun, Blast Gun, Buster Blade, Long Blade, Short Blade, and Sniper Gun, God Eater Resurrection makes sure we have every weapon we could use in the expanded sequel. The Boost Hammer, Charge Spear, Shotgun, and Variant Scythe are all also included. It feels natural, because it is natural. Especially since you can also choose which skills you equip to your weapons, instead of just going with whatever’s already assigned or tied to it.

 

GER_Event1

 

The same goes for Aragami itself. AI is adjusted and revised between games. To maintain a sense of consistency, the enemies will feel more like they do in God Eater 2 and God Eater 2: Rage Burst. This means we’re going to see new attacks that didn’t exist in previous games. Now, seeing as how I haven’t actually played God Eater 2: Rage Burst yet, I can’t go giving specific examples. But it’s something more that people will notice once they get to the sequel. It’ll be a moment of realization. I can already see, after facing Blitz Hannibal in God Eater Resurrection, some things I might want to do when fighting him again in God Eater 2: Rage Burst. I can also say the newly added creatures, in particular Dyaus Pita, have their own something special that makes them shine. In the case of the aforementioned Dyaus Pita, it’s how its attack patterns are constantly changing throughout the assault, meaning you’ll need to be aware at what “stage” of the fight you’re in.

 

As for the Devour function, God Eater Resurrection’s Predator Style of it feels like it’s designed to help take your battle style into consideration. You can determine which sort of Devour you’d like to use to consume an Aragami, asg Control Unit abilities to them to boost your own or your allies attack, defense, or other stats for the burst gauge. You can press the triangle on the ground for a standard Charge attack, a quicker Devour with the right trigger and triangle, or jump in the air and press the right trigger and triangle for a mid-air Devour. While you start with one Charge and Quick Devour, other Predator Styles unlock after you go through missions and reach certain objectives in battle. It makes you feel like a real and capable hunter, which you should be by the time you get into God Eater 2: Rage Burst.

 

Most important is the final tie-in that makes the transition even easier. Every part of God Eater Resurrection is focused on cohesion. Everything meshes together. So, after you complete the “Burst” section of God Eater Resurrection, an additional story helps pull it even closer to God Eater 2: Rage Burst. While the God Eater Burst storyline helped us understand more about God Eaters, God Arcs, and Lindow, God Eater Resurrection shows how one game leads to the other.

 

GER_Battle2

 

Everything about God Eater Resurrection is about preparing people to not only hunt Aragami within the game, but to know that they’ll be able to expect a certain level of consistency and quality in the series. What you see and experience here will meet the same standards as God Eater 2: Rage Burst. It’s a great lead in to the next game and the adjustments mean it really is the best version of God Eater it can be. 

God Eater Resurrection is immediately available for the PlayStation 4 and PlayStation Vita in North America. It will be released on the PlayStation 4 and PlayStation Vita in Europe and on PCs worldwide on August 30, 2016.

The post God Eater Resurrection’s Updates Put It On Equal Footing With God Eater 2: Rage Burst appeared first on Siliconera.

]]>
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Bandai Namco Goes Over God Eater Resurrection Hunting Tips 5n5c28 https://siliconera.sitesdebloques.org/bandai-namco-goes-god-eater-resurrection-hunting-tips/?utm_source=rss&utm_medium=rss&utm_campaign=bandai-namco-goes-god-eater-resurrection-hunting-tips https://siliconera.sitesdebloques.org/bandai-namco-goes-god-eater-resurrection-hunting-tips/#respond <![CDATA[Jenni Lada]]> Mon, 27 Jun 2016 17:00:39 +0000 <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Europe]]> <![CDATA[God Eater: Resurrection]]> <![CDATA[USA]]> https://siliconera.sitesdebloques.org/?p=571559 <![CDATA[

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Ahead of God Eater Resurrection’s June 28, 2016 launch in North America, Bandai Namco has taken to the PlayStation Blog to offer some hints for hunting down Aragami in the PlayStation 4 and PlayStation Vita game. Each one is a rather basic, but helpful, tip for staying successful when going after what can be large and intimidating beasts.

 

Quite a bit of the article goes over enemy weaknesses. Every Aragami has break points and weaknesses. God Eater Resurrection’s early missions will tell you which kind of weapons to bring in to the fight, so you’ll know if the opponents are weak against blaze, crush, divine, freeze, pierce, spark, or sunder attacks. Though, after a while, you’ll need to do your own research before heading into a fight. The same goes for Aragami’s parts. Targeting matters. Enemies’ break points are the weakest parts of their bodies, and these will change in appearance as you deal more damage to show that your attacks are working. This also ties into the attack types above, as the same Aragami may be vulnerable to certain elements in one place, but not another.

 

The other God Eater Resurrection tips have to do with equipment. While Bandai Namco briefly recommends medium-sized Shields, with their Advanced Guard, unless you’re using a Buster Blade that’d go well with a Tower shield, much of the advice has to do with the guns characters can use. Assault, Blast, and Sniper Guns are available in-game, as are Bomb, Laser, Radial and Shot bullets. Assault Guns are all-purpose and work with all bullets without any detrimental side effects. Blast Guns are designed to work with Bomb and Radial bullets, as they have lower Oracle Point costs and higher damage for these kinds of ammunition. Other bullets deal less damage when used by a Blast Gun. Sniper Guns are designed to work with Laser bullets, which means a lower OP cost for that ammunition and higher damage dealt.

 

The bullets were also detailed in the article. Shots are basic bullets with a sunder effect, Bomb and Radial ammunition are strongest and hit an area, and Lasers have a piercing effect that can hit multiple targets. You can mod bullets, with up to eight possible for each one. Standard mods affect the level and kind of damage dealt, though you can also apply deco shots that modify the appearance of a fired bullet.

 

Finally, God Eater Resurrection is part of a pre-order promotion on the PlayStation Store in North America. People who pre-order the PlayStation 4 version of God Eater 2 get God Eater Resurrection for free.

 

God Eater Resurrection will come to the PlayStation 4 and PlayStation Vita in Europe on August 30, 2016 and will arrive on PCs in North America and Europe on August 30, 2016.

The post Bandai Namco Goes Over God Eater Resurrection Hunting Tips appeared first on Siliconera.

]]>
<![CDATA[

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27848160286_6a1cc707af_z

 

Ahead of God Eater Resurrection’s June 28, 2016 launch in North America, Bandai Namco has taken to the PlayStation Blog to offer some hints for hunting down Aragami in the PlayStation 4 and PlayStation Vita game. Each one is a rather basic, but helpful, tip for staying successful when going after what can be large and intimidating beasts.

 

Quite a bit of the article goes over enemy weaknesses. Every Aragami has break points and weaknesses. God Eater Resurrection’s early missions will tell you which kind of weapons to bring in to the fight, so you’ll know if the opponents are weak against blaze, crush, divine, freeze, pierce, spark, or sunder attacks. Though, after a while, you’ll need to do your own research before heading into a fight. The same goes for Aragami’s parts. Targeting matters. Enemies’ break points are the weakest parts of their bodies, and these will change in appearance as you deal more damage to show that your attacks are working. This also ties into the attack types above, as the same Aragami may be vulnerable to certain elements in one place, but not another.

 

The other God Eater Resurrection tips have to do with equipment. While Bandai Namco briefly recommends medium-sized Shields, with their Advanced Guard, unless you’re using a Buster Blade that’d go well with a Tower shield, much of the advice has to do with the guns characters can use. Assault, Blast, and Sniper Guns are available in-game, as are Bomb, Laser, Radial and Shot bullets. Assault Guns are all-purpose and work with all bullets without any detrimental side effects. Blast Guns are designed to work with Bomb and Radial bullets, as they have lower Oracle Point costs and higher damage for these kinds of ammunition. Other bullets deal less damage when used by a Blast Gun. Sniper Guns are designed to work with Laser bullets, which means a lower OP cost for that ammunition and higher damage dealt.

 

The bullets were also detailed in the article. Shots are basic bullets with a sunder effect, Bomb and Radial ammunition are strongest and hit an area, and Lasers have a piercing effect that can hit multiple targets. You can mod bullets, with up to eight possible for each one. Standard mods affect the level and kind of damage dealt, though you can also apply deco shots that modify the appearance of a fired bullet.

 

Finally, God Eater Resurrection is part of a pre-order promotion on the PlayStation Store in North America. People who pre-order the PlayStation 4 version of God Eater 2 get God Eater Resurrection for free.

 

God Eater Resurrection will come to the PlayStation 4 and PlayStation Vita in Europe on August 30, 2016 and will arrive on PCs in North America and Europe on August 30, 2016.

The post Bandai Namco Goes Over God Eater Resurrection Hunting Tips appeared first on Siliconera.

]]>
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God Eater Resurrection Sent Players On A Hunt At E3 5z2x40 https://siliconera.sitesdebloques.org/god-eater-resurrection-sent-players-hunt-e3/?utm_source=rss&utm_medium=rss&utm_campaign=god-eater-resurrection-sent-players-hunt-e3 https://siliconera.sitesdebloques.org/god-eater-resurrection-sent-players-hunt-e3/#respond <![CDATA[Jenni Lada]]> Fri, 24 Jun 2016 20:30:19 +0000 <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Europe]]> <![CDATA[God Eater: Resurrection]]> <![CDATA[USA]]> https://siliconera.sitesdebloques.org/?p=569917 <![CDATA[

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Bandai Namco didn’t have a traditional E3 booth this year, but it did have a room filled with demos above the Los Angeles Convention Center’s South Hall. It’s in this tucked away place that people could stop to play a number of games, God Eater Resurrection among them. While this particular demo wasn’t exactly extensive or lengthy, it was probably one of the most accurate representations of the sort of adventures someone will have in the full game.

 

God Eater Resurrection began with players using a pre-made character and speaking to Hibari in the hub. People could pick one of three practice exercises for the mission, with Tutorial, Easy, and Hard difficulties available. The Easy mission sends people against two different kinds of Aragami. There are multiple Ogretails in the excursion, with one Kongou acting as the mission’s “boss.” Lindow, Alisa, and Kota come along for the ride.

 

As a Monster Hunter-inspired game, God Eater Resurrection’s gameplay is rather straightforward. The demo character had a short range sword and a long range gun, with the ability to swap between the two at any time during the fight. The field wasn’t terribly large or difficult to navigate, meaning it was as simple as initially running up to the one Ogretail and dispatching it, then taking care of subsequent appearances.

 

It did a good job of scaling difficulty. First, one Ogretail was around to attack. Once it was gone, two more ed the fray. After all the Ogretails were defeated, a lone Kongou appeared at the far end of the field. It’s preparing you for the stronger fight ahead. The tactics employed by the smaller enemies aren’t too challenging, but the Kongou clearly telegraphs its pounding and rolling attacks, giving players an opportunity to learn and develop strategies of their own.

 

god eater resurrection 2

 

While the God Eater Resurrection mission wasn’t exactly challenging, it was a good means of practicing proper usage of both weapons. Especially the ranged gun. Stardust and Rabbit Shot slot bullets were available. Each had its own sort of range and effect. The Ogretails were best handled with the melee weapon, since they were small, quickly got up close to the group, and didn’t use very damaging attacks.

 

The Kongou, however, was the perfect Aragami to use for target practice. Lindow, Alisa, and Kota could be used as bait. Once the Kongou went after them, it was possible to pull out the big gun and use Stardust or Rabbit Shot to do very real damage. When it decided to come back around, it was easy enough to swap to the sword. After a certain amount of damage was taken, it’d attempt to flee, which made the gun the most viable weapon again.

 

It wasn’t like the God Eater Resurrection demo was the best example of a major hunt, but the experience offered did a more than adequate job of showing what people could expect from the game. Players could see a multistage quest with varying types of Aragami to defeat, work on some tactics that would apply to the full game, and get comfortable with the equipment. It represented the flow of battle well.

 

God Eater Resurrection will come to the PlayStation 4 and PlayStation Vita on June 28, 2016 and Windows PCs on August 30, 2016 in North America. It will come to the PlayStation 4, PlayStation Vita, and PC in Europe on August 30, 2016.

The post God Eater Resurrection Sent Players On A Hunt At E3 appeared first on Siliconera.

]]>
<![CDATA[

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god eater resurrection 1

 

Bandai Namco didn’t have a traditional E3 booth this year, but it did have a room filled with demos above the Los Angeles Convention Center’s South Hall. It’s in this tucked away place that people could stop to play a number of games, God Eater Resurrection among them. While this particular demo wasn’t exactly extensive or lengthy, it was probably one of the most accurate representations of the sort of adventures someone will have in the full game.

 

God Eater Resurrection began with players using a pre-made character and speaking to Hibari in the hub. People could pick one of three practice exercises for the mission, with Tutorial, Easy, and Hard difficulties available. The Easy mission sends people against two different kinds of Aragami. There are multiple Ogretails in the excursion, with one Kongou acting as the mission’s “boss.” Lindow, Alisa, and Kota come along for the ride.

 

As a Monster Hunter-inspired game, God Eater Resurrection’s gameplay is rather straightforward. The demo character had a short range sword and a long range gun, with the ability to swap between the two at any time during the fight. The field wasn’t terribly large or difficult to navigate, meaning it was as simple as initially running up to the one Ogretail and dispatching it, then taking care of subsequent appearances.

 

It did a good job of scaling difficulty. First, one Ogretail was around to attack. Once it was gone, two more ed the fray. After all the Ogretails were defeated, a lone Kongou appeared at the far end of the field. It’s preparing you for the stronger fight ahead. The tactics employed by the smaller enemies aren’t too challenging, but the Kongou clearly telegraphs its pounding and rolling attacks, giving players an opportunity to learn and develop strategies of their own.

 

god eater resurrection 2

 

While the God Eater Resurrection mission wasn’t exactly challenging, it was a good means of practicing proper usage of both weapons. Especially the ranged gun. Stardust and Rabbit Shot slot bullets were available. Each had its own sort of range and effect. The Ogretails were best handled with the melee weapon, since they were small, quickly got up close to the group, and didn’t use very damaging attacks.

 

The Kongou, however, was the perfect Aragami to use for target practice. Lindow, Alisa, and Kota could be used as bait. Once the Kongou went after them, it was possible to pull out the big gun and use Stardust or Rabbit Shot to do very real damage. When it decided to come back around, it was easy enough to swap to the sword. After a certain amount of damage was taken, it’d attempt to flee, which made the gun the most viable weapon again.

 

It wasn’t like the God Eater Resurrection demo was the best example of a major hunt, but the experience offered did a more than adequate job of showing what people could expect from the game. Players could see a multistage quest with varying types of Aragami to defeat, work on some tactics that would apply to the full game, and get comfortable with the equipment. It represented the flow of battle well.

 

God Eater Resurrection will come to the PlayStation 4 and PlayStation Vita on June 28, 2016 and Windows PCs on August 30, 2016 in North America. It will come to the PlayStation 4, PlayStation Vita, and PC in Europe on August 30, 2016.

The post God Eater Resurrection Sent Players On A Hunt At E3 appeared first on Siliconera.

]]>
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God Eater Resurrection Hands 276p2s On: A Controller Makes A Big Difference https://siliconera.sitesdebloques.org/god-eater-resurrection-hands-controller-makes-big-difference/?utm_source=rss&utm_medium=rss&utm_campaign=god-eater-resurrection-hands-controller-makes-big-difference https://siliconera.sitesdebloques.org/god-eater-resurrection-hands-controller-makes-big-difference/#respond <![CDATA[Alistair Wong]]> Sun, 15 May 2016 01:00:32 +0000 <![CDATA[News]]> <![CDATA[PlayStation 4]]> <![CDATA[God Eater: Resurrection]]> https://siliconera.sitesdebloques.org/?p=560559 <![CDATA[

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image

The original God Eater on PSP was the game that made the hunting genre click for me. As much as I had tried with other titles, none kept me playing like God Eater Burst did. God Eater’s approach is essentially a story driven hunting game. With the Monster Hunter series, you’re more or less left to your own devices, left to create your own hunting legacy. God Eater on the other hand, proudly boasts of its story along with its sci-fi post-apocalyptic setting.

 

Outside of the new bridging story content that leads into God Eater 2, God Eater Resurrection is very much the same game you might have experienced on PSP. This includes large menus and text with the camera being uncomfortably close to your avatar. These aren’t really issues as such but just something to be aware of and the camera can be ‘fixed’ in the settings by setting it to “far” so you’ve got some distance between you and your player character.

 

God Eater Resurrection does look good and it looks like work has been done to give the characters and Aragami (the monsters of the series) more detail though it’s still clear that the game has PSP origins. Luckily the more simplistic anime stylings of the game help things not seem too dated or out of place.

 

The biggest improvement is simply being able to play God Eater with a controller. It feels much more natural and at home with a full controller scheme to the point that I had forgot about the whole cramped camera setup that infamously came with many portable titles on the PSP. While I couldn’t sample this in the demo, another benefit will be the improved online features to the title. I had played the majority of my time with the PSP original in local play or using the PS3’s ad-hoc app to play with friends remotely. Being able to form parties online natively within the game will be hugely beneficial as even with the increased story focus, I’ve always found these games to be best enjoyed with friends.

 

The demo for God Eater Resurrection was a short one but I’m glad to see the series have a second chance with audiences. While Resurrection may not be a complete remake, it certainly still remains the best place to jump into the series and its inclusion as a freebie for those who buy God Eater 2 certainly makes for a tempting complete package later this summer.

The post God Eater Resurrection Hands-On: A Controller Makes A Big Difference appeared first on Siliconera.

]]>
<![CDATA[

Siliconera Header Logo

image

The original God Eater on PSP was the game that made the hunting genre click for me. As much as I had tried with other titles, none kept me playing like God Eater Burst did. God Eater’s approach is essentially a story driven hunting game. With the Monster Hunter series, you’re more or less left to your own devices, left to create your own hunting legacy. God Eater on the other hand, proudly boasts of its story along with its sci-fi post-apocalyptic setting.

 

Outside of the new bridging story content that leads into God Eater 2, God Eater Resurrection is very much the same game you might have experienced on PSP. This includes large menus and text with the camera being uncomfortably close to your avatar. These aren’t really issues as such but just something to be aware of and the camera can be ‘fixed’ in the settings by setting it to “far” so you’ve got some distance between you and your player character.

 

God Eater Resurrection does look good and it looks like work has been done to give the characters and Aragami (the monsters of the series) more detail though it’s still clear that the game has PSP origins. Luckily the more simplistic anime stylings of the game help things not seem too dated or out of place.

 

The biggest improvement is simply being able to play God Eater with a controller. It feels much more natural and at home with a full controller scheme to the point that I had forgot about the whole cramped camera setup that infamously came with many portable titles on the PSP. While I couldn’t sample this in the demo, another benefit will be the improved online features to the title. I had played the majority of my time with the PSP original in local play or using the PS3’s ad-hoc app to play with friends remotely. Being able to form parties online natively within the game will be hugely beneficial as even with the increased story focus, I’ve always found these games to be best enjoyed with friends.

 

The demo for God Eater Resurrection was a short one but I’m glad to see the series have a second chance with audiences. While Resurrection may not be a complete remake, it certainly still remains the best place to jump into the series and its inclusion as a freebie for those who buy God Eater 2 certainly makes for a tempting complete package later this summer.

The post God Eater Resurrection Hands-On: A Controller Makes A Big Difference appeared first on Siliconera.

]]>
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God Eater Resurrection And God Eater 2 6p4d5f Rage Burst Coming In June And August https://siliconera.sitesdebloques.org/god-eater-resurrection-god-eater-2-rage-burst-coming-july-august/?utm_source=rss&utm_medium=rss&utm_campaign=god-eater-resurrection-god-eater-2-rage-burst-coming-july-august https://siliconera.sitesdebloques.org/god-eater-resurrection-god-eater-2-rage-burst-coming-july-august/#respond <![CDATA[Jenni Lada]]> Fri, 22 Apr 2016 17:00:16 +0000 <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Europe]]> <![CDATA[God Eater 2: Rage Burst]]> <![CDATA[God Eater: Resurrection]]> <![CDATA[USA]]> https://siliconera.sitesdebloques.org/?p=555785 <![CDATA[

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Bandai Namco has release dates for both of this year’s God Eater releases. The adventures will start on June 28, 2016 in North America, when God Eater Resurrection comes to the PlayStation Store for the PlayStation 4 and PlayStation Vita. It will be followed by a Windows PC release on August 30, 2016, the same day the PlayStation 4 and PlayStation Vita versions arrive in Europe. Then, on August 30, 2016, God Eater 2: Rage Burst will appear on the PlayStation 4, PlayStation Vita, and Windows PC in North America and Europe.

 

A North American God Eater 2: Rage Burst Day One Edition has also been announced for the PlayStation 4. This version will include a of God Eater: Resurrection and costumes inspired by characters from Sword Art Online, Tales of Zestiria, and Tokyo Ghoul. In Europe, these costumes are a pre-order promotion and a copy of God Eater Resurrection comes with all copies of God Eater 2: Rage Burst.

 

godeater2dayone

 

Both God Eater Resurrection and God Eater 2: Rage Burst offer offline single player and online cooperative multiplayer for between two and four people. Each game only offers English voice acting.

The post God Eater Resurrection And God Eater 2: Rage Burst Coming In June And August appeared first on Siliconera.

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Bandai Namco has release dates for both of this year’s God Eater releases. The adventures will start on June 28, 2016 in North America, when God Eater Resurrection comes to the PlayStation Store for the PlayStation 4 and PlayStation Vita. It will be followed by a Windows PC release on August 30, 2016, the same day the PlayStation 4 and PlayStation Vita versions arrive in Europe. Then, on August 30, 2016, God Eater 2: Rage Burst will appear on the PlayStation 4, PlayStation Vita, and Windows PC in North America and Europe.

 

A North American God Eater 2: Rage Burst Day One Edition has also been announced for the PlayStation 4. This version will include a of God Eater: Resurrection and costumes inspired by characters from Sword Art Online, Tales of Zestiria, and Tokyo Ghoul. In Europe, these costumes are a pre-order promotion and a copy of God Eater Resurrection comes with all copies of God Eater 2: Rage Burst.

 

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Both God Eater Resurrection and God Eater 2: Rage Burst offer offline single player and online cooperative multiplayer for between two and four people. Each game only offers English voice acting.

The post God Eater Resurrection And God Eater 2: Rage Burst Coming In June And August appeared first on Siliconera.

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God Eater 2 Bursts Into Europe in August 2e286x Includes God Eater Resurrection https://siliconera.sitesdebloques.org/god-eater-2-bursts-europe-august-includes-god-eater-resurrection/?utm_source=rss&utm_medium=rss&utm_campaign=god-eater-2-bursts-europe-august-includes-god-eater-resurrection https://siliconera.sitesdebloques.org/god-eater-2-bursts-europe-august-includes-god-eater-resurrection/#respond <![CDATA[Alistair Wong]]> Fri, 22 Apr 2016 14:05:10 +0000 <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Europe]]> <![CDATA[God Eater 2: Rage Burst]]> <![CDATA[God Eater: Resurrection]]> https://siliconera.sitesdebloques.org/?p=555631 <![CDATA[

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During Bandai Namco’s RPG Tour in London, God Eater series producer Yusuke Tomizawa announced that God Eater 2: Rage Burst will be arriving in Europe on August 30 for PS4, PS Vita and Steam. It will include God Eater Resurrection, the HD update of the PSP original with an additional story chapter that bridges the gap between the two games. If you buy the game physically, you’ll have a redeemable code in the box and it’ll be bundled in for digital options. Both games will feature English audio only.

 

The western release will come with all DLC and patches already included as well as a piece of exclusive key art for the box art. There will be pre order bonuses that feature character costumes from Sword Art Online, the Tales RPG series and Tokyo Ghoul.

The post God Eater 2 Bursts Into Europe in August, Includes God Eater Resurrection appeared first on Siliconera.

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During Bandai Namco’s RPG Tour in London, God Eater series producer Yusuke Tomizawa announced that God Eater 2: Rage Burst will be arriving in Europe on August 30 for PS4, PS Vita and Steam. It will include God Eater Resurrection, the HD update of the PSP original with an additional story chapter that bridges the gap between the two games. If you buy the game physically, you’ll have a redeemable code in the box and it’ll be bundled in for digital options. Both games will feature English audio only.

 

The western release will come with all DLC and patches already included as well as a piece of exclusive key art for the box art. There will be pre order bonuses that feature character costumes from Sword Art Online, the Tales RPG series and Tokyo Ghoul.

The post God Eater 2 Bursts Into Europe in August, Includes God Eater Resurrection appeared first on Siliconera.

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Bandai Namco Releases The First God Eater 51123 Resurrection And God Eater 2 Rage Burst Developer Diary https://siliconera.sitesdebloques.org/bandai-namco-releases-first-god-eater-resurrection-god-eater-2-rage-burst-developer-diary/?utm_source=rss&utm_medium=rss&utm_campaign=bandai-namco-releases-first-god-eater-resurrection-god-eater-2-rage-burst-developer-diary https://siliconera.sitesdebloques.org/bandai-namco-releases-first-god-eater-resurrection-god-eater-2-rage-burst-developer-diary/#respond <![CDATA[Jenni Lada]]> Wed, 02 Mar 2016 18:00:32 +0000 <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Europe]]> <![CDATA[God Eater 2: Rage Burst]]> <![CDATA[God Eater: Resurrection]]> <![CDATA[USA]]> https://siliconera.sitesdebloques.org/?p=544011 <![CDATA[

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For the first time, North America and Europe will be getting entries in Bandai Namco’s God Eater series, a franchise similar to Monster Hunter. To celebrate and prepare people for the God Eater Resurrection and God Eater 2: Rage Burst, the company will be releasing a series of developer diaries. The first stars Yusuke Tomizawa and Hiroshi Yoshimura, the producer and director, respectively, of the God Eater series.

 

The first God Eater developer diary begins with animated footage from both God Eater Resurrection and God Eater 2: Rage Burst. Tomizawa then reminds people that the worldwide release of both games is coming following the series’ fifth anniversary. Both Tomizawa and Yoshimura express happiness at the English release. Yoshimura also expressed nervousness at fans’ reactions. Links to the Facebook and Twitter s were offered, since both men reiterated how important players’ input is to the series. The video closes with Tomizawa saying they hope they can do more developer diary videos, with future ones talking about “new things even Japanese players do not know about.”

 

North American and European PlayStation 4s, PlayStation Vitas, and Windows PCs will see God Eater Resurrection and God Eater 2: Rage Burst in summer 2016.

The post Bandai Namco Releases The First God Eater: Resurrection And God Eater 2 Rage Burst Developer Diary appeared first on Siliconera.

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For the first time, North America and Europe will be getting entries in Bandai Namco’s God Eater series, a franchise similar to Monster Hunter. To celebrate and prepare people for the God Eater Resurrection and God Eater 2: Rage Burst, the company will be releasing a series of developer diaries. The first stars Yusuke Tomizawa and Hiroshi Yoshimura, the producer and director, respectively, of the God Eater series.

 

The first God Eater developer diary begins with animated footage from both God Eater Resurrection and God Eater 2: Rage Burst. Tomizawa then reminds people that the worldwide release of both games is coming following the series’ fifth anniversary. Both Tomizawa and Yoshimura express happiness at the English release. Yoshimura also expressed nervousness at fans’ reactions. Links to the Facebook and Twitter s were offered, since both men reiterated how important players’ input is to the series. The video closes with Tomizawa saying they hope they can do more developer diary videos, with future ones talking about “new things even Japanese players do not know about.”

 

North American and European PlayStation 4s, PlayStation Vitas, and Windows PCs will see God Eater Resurrection and God Eater 2: Rage Burst in summer 2016.

The post Bandai Namco Releases The First God Eater: Resurrection And God Eater 2 Rage Burst Developer Diary appeared first on Siliconera.

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God Eater 3b5215 Resurrection’s Animated Prologue From Ufotable Is Now Online https://siliconera.sitesdebloques.org/god-eater-resurrections-animated-prologue-ufotable-now-online/?utm_source=rss&utm_medium=rss&utm_campaign=god-eater-resurrections-animated-prologue-ufotable-now-online https://siliconera.sitesdebloques.org/god-eater-resurrections-animated-prologue-ufotable-now-online/#respond <![CDATA[Jenni Lada]]> Thu, 25 Feb 2016 19:06:36 +0000 <![CDATA[PlayStation 4]]> <![CDATA[PlayStation Vita]]> <![CDATA[Europe]]> <![CDATA[God Eater: Resurrection]]> <![CDATA[USA]]> https://siliconera.sitesdebloques.org/?p=543041 <![CDATA[

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Bandai Namco has released a new video to promote God Eater: Resurrection. It is a twelve and a half minute, animated prequel from Ufotable with Japanese voice acting and English subtitles. (As a warning, there are some rather violent and bloody battles in the video.)

 

In this God Eater: Resurrection prologue, players get to watch Soma Schicksal, Lindow Amamiya, and Tsubaki Amamiya are about to take part part in a mission to get Eurasian Aragami to a nuclear fusion reactor, which will be detonated after the creatures arrive. It’s Soma’s first mission. Things don’t go according to plan, and Aragami invade the Allied Forces Strategic Command Base where the operation was being planned.

 

Ufotable has provided animated segments for other video games. It’s previous work includes God Eater Burst, Tales of Xillia, Summon Night 5, and Tales of Zestiria. The studio is also working on Tales of Berseria.

Both North America and Europe will see God Eater: Resurrection on the PlayStation 4, PlayStation Vita, and Windows PC in summer 2016.

The post God Eater: Resurrection’s Animated Prologue From Ufotable Is Now Online appeared first on Siliconera.

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<![CDATA[

Siliconera Header Logo

 

Bandai Namco has released a new video to promote God Eater: Resurrection. It is a twelve and a half minute, animated prequel from Ufotable with Japanese voice acting and English subtitles. (As a warning, there are some rather violent and bloody battles in the video.)

 

In this God Eater: Resurrection prologue, players get to watch Soma Schicksal, Lindow Amamiya, and Tsubaki Amamiya are about to take part part in a mission to get Eurasian Aragami to a nuclear fusion reactor, which will be detonated after the creatures arrive. It’s Soma’s first mission. Things don’t go according to plan, and Aragami invade the Allied Forces Strategic Command Base where the operation was being planned.

 

Ufotable has provided animated segments for other video games. It’s previous work includes God Eater Burst, Tales of Xillia, Summon Night 5, and Tales of Zestiria. The studio is also working on Tales of Berseria.

Both North America and Europe will see God Eater: Resurrection on the PlayStation 4, PlayStation Vita, and Windows PC in summer 2016.

The post God Eater: Resurrection’s Animated Prologue From Ufotable Is Now Online appeared first on Siliconera.

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